Learn how startups can choose GPT-6 models, tune reasoning effort, improve prompts and skills, coordinate tools, and prepare workflows for production.
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Open original source ↗Learn how startups can choose GPT-6 models, tune reasoning effort, improve prompts and skills, coordinate tools, and prepare workflows for production.
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With GPT-6 Astra and GPT-6.1 Sol, Codex, and Daybreak for cybersecurity, this AI lab builds agents that focus for days and improve with use.
Learn how GPT-6 improves prompt caching with higher cache hit rates, new diagnostics, explicit breakpoints, and controls that reduce latency and costs.
Gergely Orosz is frustrated at those that entered his explicitly “No AI” essay competition and used AI. He goes on to say: When I start to suspect some part is AI about someone I don’t know: how can I tell how much of it is? And how much time and effort do I want to invest to figure out? I fear most people do not realize this last part: that when it takes time and effort from others to figure out what % is AI, and what % is YOU, then I will simply assume it’s probably 100% AI and 0% you So when producing anything that is meant for other humans, if you use even a little AI, you risk the assumpt
My latest vibe coded game experiment is a Command & Conquer style RTS (Real Time Strategy) game called Battle Drones ( play it here ). Unlike my previous experiments , this one is actually fun to play . I'm somewhat embarrassed to admit that I got there by telling Claude to "Make it a LOT more fun". It also supports multiplayer between nearby devices using audio to synchronize game state! Here's what I've built so far, and some of the things I learned along the way. Battle Drones How I built this v1: the initial prototype v2: full sprites v3: varied terrain v4: the fun update v5: Battle Drones
My obituary for programming Jeremy Scheff poignantly captures the key loss caused by coding agents for career programmers who enjoyed the puzzle of developing code: Programming turned into one of the greatest jobs you could imagine. You got paid to work on tricky little logic puzzles. The trickier the puzzle, the more you got paid. But even pretty simple puzzles were worth a lot of money because regular people just couldn't do it! No, they needed us. They would give us a problem and we would solve it the way we wanted. We set the strategy, we made the timeline, we defined what was and was not
The new AG-UI .NET SDK enables .NET services to expose and consume interoperable agent endpoints using Microsoft.Extensions.AI. The post AG-UI Protocol now has a first-class .NET SDK appeared first on .NET Blog .
Build Agentic UI with the new Blazor AI components for streamed content, tools, approvals, shared state, and generative experiences. The post Build Agentic UI with the new Blazor AI components appeared first on .NET Blog .
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C# Dev Kit has been rebuilt to open solutions in about a second and run on a fraction of the memory, and this post walks through what changed for you. The post A faster, lighter C# Dev Kit appeared first on .NET Blog .
Five practical examples of when durable execution makes sense, when it does not, and what it means for AI agents. The post Durable Task in the Real World: What Problems Does It Actually Solve? appeared first on .NET Blog .
Simon Willison: The more time I spend working with coding agents, the more convinced I am that they make software engineering even harder We can do amazing things with them, but unlocking their full potential requires extraordinary discipline and knowledge This has been a constant impression I get from following Willison’s writing. While things like vibe coding get a lot of attention, the real strength of agentic engineering relies on more sophisticated techniques - and these are not easy to learn or execute. It’s a reason I’m wary of extrapolating my own dabblings into firm opinions about how
In response to my last fragments (probably the bit about us worrying if LLMs have consciousness when we when we should be wondering why they don’t have a conscience) “Metalanguage” replied : we shipped the id and forgot the superego. classic software lifecycle. I don’t know what was on their mind, but their post immediately made me think of the classic 1956 movie Forbidden Planet. Plenty of sci-fi, and other literature, have explored humans creating technology with unintended behavior, going back at least to Mary Shelly. But that movie was particularly influential on sci-fi film-making and in