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  1. Inter-sample peaks

    article

    We’ve seen that samples can represent a signal with greater peak amplitude than the peak sample values. If those sample values were higher, the output would exceed “1.0”, or 0 dB full-scale—I’ll refer to these as “overs”. This brings two … Continue reading →

    Original source ↗Music discoverySoftware engineering
  2. One Sample, Infinite Movement: Building a Techno Instrument in Absynth 6

    audio

    With its multi-stage envelopes, deep modulation system and capacity for long-form sound design, Absynth by Native Instruments has always offered far more than evolving pads and cinematic textures. Using a single gong sample, we explore how the newly revived instrument can generate a complete, performance-ready techno riff . Absynth is best known for complex atmospheres, unconventional timbres and sounds that evolve over extended periods. The instrument's architecture makes it such a powerful instrument for scoring and experimental sound design, but naturally lends itself remarkably well to tec

    Original source ↗Music discoverySoftware engineering
  3. battledrones v14: Compass Rose, a four player map

    article

    Release: battledrones v14: Compass Rose, a four player map I added four player online mode to Battledrones - previous maps were limited to two. Here's the initial prompt I used: Add a new map for a four player battle - four way rotational symmetry, up to four AI players, works with the WebSocket non-audio based multiplayer mode so up to four human players can join (any spare slots use AI) Claude Opus 5.5 added a new map called "Compass Rose" and modified the WebSockets multiplayer network code to support up to four players for that map, joining via share links or QR codes. The new teams use ro

    Original source ↗Software engineering